Fourth of July Round Up: Barbecue Drinks and Drinking Games

With the American Holiday inspiring one-day-fashionable red, white, and blues, I figured the best way to celebrate the country would be how the founding fathers celebrated daily: drinking!

To begin the festivities, you’re going to want to have your drinks ready for the taking.




Nothing says ‘Merica and barbecue like an iced cold beer.  If you’re on a budget and plan on playing the soon-to-be-mentioned-game BEER PONG, I suggest getting a cheap, heavily water-based beer like Busch or Natural Ice, a.k.a Natty Ice.

If you want to have a causal, by-the-grill hang-out: go for a selection of Craft Beers.  Don’t worry if you don’t know much about the brands or flavors.  Typically, when a host/hostess provides a selection of craft beers, party goers don’t question.  They drink.



For the ladies and the men who understand what it entails, Sangria is a perfect addition to any summer party or event.

Simply choose a red wine: Cabernet Sauvignon, Merlot, Rioja reds, Zinfandel, Shiraz.  It’s really up to you and your preference.  I recommend a Cab Sauv because the flavors will be brought out with the other ingredients.

You’ll then want to add a club soda-y mixer into the situation.  An actual club soda or Sprite OR a Ginger Ale will all work just fine.

Next, select a variety of citrus fruits and slice them up.  Add them to the wine mixture.

I prefer letting the mixture stand for a number of minutes, allowing the alcohol to be absorbed into the fruits.  This gives the drinker the opportunity to indulge in alcoholic snacks while they enjoy their alcoholic beverage.


Beer Pong.


If you walk around any college campus in the good old U S of A, you’re going to encounter some Beer Pong play.  Typically two teams facing each other on a long table, typically six cups in a pyramid fashion, typically pong balls being thrown, and always a lot of trash talk.

Winners are the team who successfully makes every cup on their opponent’s side.

You’re going to want to learn the house rules immediately, so you know what you’re getting yourself into.  If a  house does not have their own set of rules, move on because they don’t respect the game.

Now with that being said, if you’re having your own party in your own house: Make your Beer Pong Rules.  People will come to you for guidance and they will look at you with pleading eyes hoping your rules are in their favor.

Some Translations:

  • “Do you have Roll-Backs?”  This person wants to know if the ball they punched their opponent in the face for counts as fair game.
  • “Do you have Behind the Back?”  This person is probably the same person as before and wants to know if their Roll-Back ball can be shot traditionally or if you want them to shoot from behind their back.  Traditionally, men shoot behind the back and women shoot left-handed.
  • “Fingering or Blowing?”  When a ball lands in a cup on an angle and starts to spin within the cup, the opportunity to finger or blow the ball out without it having touched the beer presents itself.
  • “Bouncing?”  Depending on your preference, if a ball is bounced into a cup the cup still counts.  If the ball bounces several times on the table before landing, each bounce can count as a cup.  Kind of like Checkers but with beer.
  • “Ring of Fire?” With the traditional game set-up, the Ring of Fire is when a team makes the middle cup, front cup, and back two corner cups.  A ring is created.  When called out prior to a throw, if successful, the game immediately ends and the victory goes to the thrower.
  • “Shut Outs?”  When a losing team makes zero cups during the course of a game, the opportunity to make them do something humiliating in their defeat presents itself.  Typically, some kind of naked lap around the house or a beer clear of the table is in order.  However, you can allow the victorious team to choose the losing team’s fate… as long as the act is not to degrading.  This is a game, remember.
  • “Death cup?”  The Death Cup is the cup in a player’s hand.  If the drinker is not being mindful, the opposing team can shoot for the cup-in-hand.  If successful, the game is immediately over with the victory for the shooter’s team.

Flip Cup.


A Get-Drunk-Quick scheme I always aim for when Beer Pong has a long list of teams in the line up, Flip Cup is as American as the Flip-Flopping politicians we have in office.

Two teams line across from each other, pairing up with an opposing team member.  One end of the table has a pair “Down, Up, Down, Chug” to set the match into action.  Once the team member to your side has finished their cup, you begin chugging your cup and the you try with all your might to flip it upside-down on the table.

This skill takes time and practice to master, so don’t get too down on yourself if you mess it up for the rest of your team and everyone hates you.  They’ll eventually get over it or just kick you off the team.

Winners are the team who has successfully chugged and flipped every cup.

And a game in the name of the Fourth of July:

True American.


First discovered in Fox’s New Girl series, True American is a loosely based Candy Land drinking game.  It’s a very complicated game, but once started and in the groove: very simple.  I’m copying so that I do not trip anyone up.

This game is mainly for a small group of players, depending on how larger your space.  Perfect for the post-barbecue lingerers around your house.

SKTrueAmerican (1)

In Summary:  Players take turns trying to win moves in order to navigate the tables, chairs, and cushions which are your only escape from the molten lava floor. At the center of the game is a castle made of a bottle of alcohol and many beers. As players traverse the game area, they remove beers and drink them. Once all of the beers have been removed, the first player to reach the bottle of alcohol, finish their beer, and take a swig from bottle, wins the game.

  • The Castle: The Castle is made up of one bottle of liquor and many cans of beer (you decide how many based on the number of players). The liquor is the King and sits in the middle of the Castle. The cans of beer are the Pawns and the Soldiers of the Secret Order. The Pawns are lined up in four lines radiating outward from the King. These lines of Pawns also signify the barriers between each zone. The game ends when all of the Pawns have been removed and a player drinks from the King.


  • The Zones: There are four zones, each with five spaces where a player can stand. The center space in each zone is the only space where the Pawns can be taken and thus it is the closest space to the Castle. There are a total of four of these spaces. The spaces at the beginning and end of the zones are the farthest away from the Castle.


  • The Setup: Before the game starts, determine how many beers total should be consumed and setup the Castle with those beers as the Pawns. Using the lines of Pawns as barriers between the zones; designate each zone, making sure to have 5 spaces in each zone as described above. Teams are optional.SKTrueAmerican (1)
  • Starting the Game: After setup is complete, players may have a shotgun contest to determine who has the first turn. If no player wisher to shotgun a beer, play rock-paper-scissors instead. To start the game, the winner of this contest yells “One, two three, JFK” at which point all other players yell “FDR”, grab a Pawn from the Castle, and retreat to any space.

Game Play:

Players move around the game area in a clockwise direction. The player whose turn it is always moves one space; however, the other players must “win” their moves. This player has three ways to provide the other players with a way to win their move.

  • The Count: All players yell “One, two, three” and then hold a number of fingers, between one and five, against their foreheads. Anyone holding a number that no one else has chosen wins. Winners may move one spot.
  • Complete a Quote: The player may slowly speak a quote from history or pop culture. Any other player that is able to jump in and complete the quote in tandem wins. Winners may move two spots.
  • Something in Common: The player may yell out two people, places, or things. Any other player that can reply with what these two things have in common wins. Winners may move three spots.

Players must always have a beer in their hand and may not have more than three at any one time. Players may only take a Pawn from the Castle when they are in one of the four center spaces.


After all Pawns have been removed, the King is vulnerable. The first player to land on one of the center spaces, finish their beer and take a swig from the King, wins the game!


If you are caught without a beer or with only an empty beer, you lose. If you step in molten lava, you lose. To enter back into the game, drink one full beer and start on a space that the other players decide.


Fun and Games AND Alcohol.

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